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Game info
AtariSTE

European Champions

European Champions
GenreSoccer/Football
DeveloperAudiogenic Software
PublisherOcean Software
Released1994
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
European Champions is a soccer game similar to Sensible Soccer, Goal or the Kick Off series, but with a more "arcade" gameplay. It was initially released for the Amiga and DOS (1993) and, a year later, for the Atari STE home computers.
 
Review
European ChampionsSTORY / GAMEPLAY
Each match is played in overhead view while replays can be seen in side-on perspective (which actually does look better and I wish normal gameplay would support this perspective). Control is unorthodox but, ultimately, quite effective. There are two ways to pass the ball: you can hold the fire button and guide the on-screen cursor, or alternatively you play a "ping" pass (like in Sensible Soccer). This allows you to play effective one-touch football, guiding the pass towards the player with the halo atop his head. Shooting is simply a matter of holding the fire button, determining the direction of the shot and letting fly.
The game supports a variety of options at the main-menu, with friendlies, cups, six different leagues (Premier League, La Ligua, Serie A, Ligue 1, Bundesliga and a mixed Ocean league) plus replays, a tactics editor and even definable referees (from lenient to strict!). The game offers actually real club teams and real player names! You can also alter the pitch, introduce wind etc. Matches can be played against the computer or another player. As with its rivals, there is also a radar on the screen showing the position of the players in the pitch. Regarding gameplay, there are the obvious similarities with the rest of the genre, but this time a few innovative features are found. For example, it contains an automatic corner kick, throw-in and shoot system. This may sound a little odd, especially shooting, but it does produce some spectacular finishing. With an auto-throw and corner kick it also means that while a computer player is taking the throw, you can control a player the throw will be directed at!
Surely, not the best soccer game ever produced back in the early 90's but still worth a look if you're in to such sims, especially for a soccer game that added a surprising breath of fresh air to its competitors of the genre.

GRAPHICS / SOUND
The game's graphics are fine and it is obvious that a great deal of care and attention has been taken over them. The Atari STE version is very cool, well except of a few scrolling glitches. Compared to its rivals like Goal! and Sensible Soccer, the sprites are bigger, more detailed and move nicely and fast around the pitch. In general, when you're accustomed to the control system, the game is really enjoyable and runs fluently when on the pitch. Both Amiga and STE share the same quality in terms of colors and design, though the Amiga runs a bit smoother. The sound is equally good, utilizing STE's stereo sound capabilities and offering sampled crowd voices, ref whistles as well as some decent sounds for shooting the ball etc.
 
Screenshots
  • European Champions
  • European Champions
  • European Champions
  • European Champions
  • European Champions
  • European Champions
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari STE
PC MS-DOS
 
Hardware information

Atari STE

Atari STECPU: Motorola 68000 16/32bit @ 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512 (520STE) -1024KB (1040STE) upgradable up to 4 MB / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen.
SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out
read more...
The Atari STE (default) color palette
12bit RGB 4096-colors palette
(16 on-screen and up to 4096 in static image)
 
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